At Lindholmen Science Park in Gothenburg on April 15, researchers, educators, and game designers gathered for the first Edu-Larp Conference, organised by the Larpocracy project. The event brought together the consortium — Uppsala University, University of Greenwich, Tampere University, and several European game companies — with broader practitioners to share findings from the project's ongoing research.
Larpocracy (Horizon project 101177307) investigates whether LARP — live-action role-play — can serve as a meaningful space for developing deliberative and democratic skills. The core hypothesis is that embodied experience, where participants make real decisions in consequence-bearing fictional situations, produces a different kind of learning than classroom instruction or online deliberation. The Assembly, one of the project's experimental designs, places participants inside a fictional Swedish community navigating a deliberative democratic event.
The project spans education, museums, social media, and game development, looking for contexts where LARP's particular qualities — presence, consequence, empathy across difference — can be put to democratic use. Early findings suggest that participants in LARP-based deliberation show increased comfort with conflict, stronger perspective-taking, and greater willingness to revise their views.