THE ORBITAL Tracking the emergent movement for planetary systems governance

Tag

#transformative practice

24 items

News (6)

Agroecology's quiet spread across 33 European countries

A five-year mapping project documents hundreds of agroecological initiatives across Europe — from farming practices to living labs — showing how food system transformation happens through distributed experimentation rather than top-down policy.

Paul Hawken on Curiosity, Soil, and Fire-Triggered Succession

The author of Regeneration and founder of Project Drawdown reflects on what regenerative agriculture actually means — not as branding exercise, but as practice that must be felt, verified, and embodied through direct relationship with land and living systems.

Lake Kartal: wetland governance tested at war's edge

In Ukraine's Danube Delta, six years of restoration has reconnected 18,000 hectares of floodplain to the river — a reminder that ecological governance means reshaping flows, not just protecting boundaries, even under the strain of invasion.

Hope as Educational Infrastructure

François Taddei frames hope not as sentiment but as educational architecture — a necessary foundation for governance systems that must adapt to planetary-scale challenges while remaining rooted in human capacity for learning.

Agroecology versus Regenerative Agriculture: A Question of Power

Belgian-Welsh farmer Ann Owen argues that regenerative agriculture serves corporate interests while agroecology builds practitioner power. The distinction matters: one treats farming as optimization, the other as transformative practice rooted in social and ecological balance.

Actors (18)

Beckley Foundation

UK-based research foundation pioneering scientific research into psychedelics and consciousness, while advocating evidence-based drug policy reform globally.

Electionville

Max Valentin's democracy board game. Tested in Zambia with real mayors.

Elysium Life

Immersive theatre experience in Stockholm disguised as a transcendence clinic. Visitors surrender phones, don robes, and undergo a multi-step experiential journey blending salon aesthetics with mythological narrative. Founded by the character Hades.

Fabel

Max Valentin. Storytelling, narrative design. Potential core team.

Institute for the Future

50+ year old futures research institute running experiential futures training, foresight research, and large-scale public forecasting exercises combining gameplay with futures thinking.

Martin Ericsson

Vampire: The Masquerade lead. Nordic LARP pioneer. International Emmy.

Megagame Assembly

International community hub for megagame design and play, connecting designers and organisers of large-scale multi-player simulation games that blend strategy, diplomacy, and governance.

Megagame Coalition

US-based network of megagame organisers collaborating on large-scale simulation game design, production, and community building across North America.

Not Only Larp

Italian design studio creating immersive LARP experiences explicitly for social change, running large-scale educational and political LARPs across Europe.

Prototopia

Joel Lindefors, Mathias, Olle. Prototyping culture.

Ritual Design Lab

Research and design practice developing methodologies for creating contemporary secular rituals, providing toolkits and frameworks for bringing meaning into experience and service design.

Superflux

Award-winning speculative design studio creating immersive installations and experiential futures that make abstract challenges like climate change tangible through embodied experience.

The Borderland

Swedish regional Burn. Co-founded by Olle. Gift economy, participation.

Theatre of the Oppressed NYC

New York-based community organisation using Augusto Boal's Theatre of the Oppressed methods for civic engagement, running participatory theatre workshops that explore governance and social justice through embodied performance.

World Game Workshop

Organisation continuing Buckminster Fuller's World Game vision, running collaborative planetary resource simulation workshops that challenge participants to 'make the world work for 100% of humanity'.

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